v 0.3.3
0.3.3 fixes a host of bugs and adds some UI polish. I'd guess almost half of all the git commits were just fixing poorly phrased messages, or messages that revealed information they shouldn't. I did find a few crash bugs though. For UI polish, I enhanced the pop-up window when you ask for item details from your inventory. You can now use, ready or un-ready or drop the item from there instead of having to exit the inventory command and do a different command. Delve is finally moving beyond Hack's circa-1983 user interface!!
I finally implemented multiple selects from the pick-up menu when you are standing on a stack of items. It's been irritating me since the early days of development and I'm glad to have it fixed:
I've also added a menu that pops-up when you bump a locked door. I'm not sure if I actually like it, but hopefully it's useful for newer players who don't know the game's commands so well

Holding down movement keys now works properly on macOS!!
So now I'll start working on what will become 0.4.0. I'm still going to fix bugs along the way of course, but this version will put the focus back on new content. More things to do in the dungeon, hopefully some new ways to customize your character's build. More content for deeper in the dungeon! I don't have a timeline for 0.4.0 -- maybe I'll spend a month or so on it?
I've decided that 0.5.0 will have an actual win condition in the game. And I've begun thinking about what that looks like.
Files
Get Delve - A Roguelike CRPG
Delve - A Roguelike CRPG
A roguelike rpg in classical style
Status | In development |
Author | Dana |
Genre | Role Playing |
Tags | ascii, Roguelike |
More posts
- Delve 0.3.227 days ago
- Delve 0.3.x -- what's next?32 days ago
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